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opening sequence 2

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The Plan: another idea for the sequence i had was, to make a trailer for 'little nightmares' which is also a game and i think it could turn out very well because i have music options that could make it very effective. the music options i have are: evil Morty theme - this theme could make it tense and show the full uneasiness of the game i still intend to draw a scene and transition it to a clip of the game. i am also considering drawing other scenes from the game to show other content from the game. i have made the plan of which order i want things to go in which is the following:  * starts of with me drawing the title page in black and white.  * the drawing will then transition to the actual title page from the game itself.  * it will then cut to a scene where the main character gets caught by the janitor and then the chorus        of the song begins when the character is caught.  * cuts to our character running across a brid...

opening sequence

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The plan for this project I will be making a sequence from the game Subnautica, and the sequence I plan to make will be very similar to a trailer for the game. I plan to use game play from online as well as making my own at home. for the sequence I plan to include sounds from the monsters in the game and exaggerating them by either layering them up or changing the volume of it. in the sequence I will be adding sounds and noises from the actual game itself such as:  * mechanical sounds  * the robot speaking  * sounds of water either swimming or of waves  * creature/ monster sounds a couple scenes which may work for the sequence are of:  * building scenes  * the sea emperor  * the reaper leviathan also in the sequence I would need to show all kinds of monsters and creatures from all area's of the ocean. for the music I have a couple option I think will work well:  * Under-tale megalovania  * Subnautica abandon s...

film clip analysis camera shots

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film clip analysis Shaun of the dead scene - This scene is a medium shot, and it used to show the conversation between the two characters. This scene is a long shot, and i can show all of the characters as well as where the characters are. This shot is a close up, you can see the detail of the wound, but not super close that you can see every minute detail. This shot is a medium long shot, as you can see everything comfortably in the frame. This shot is  a close up, you can see the detail of the characters and see their emotion. This shot is a medium shot as they fir comfortably in the screen but the camera is close enough to see detail in their expressions. This is a medium close up because it is focused mainly on the character and you can see more detail on the face. This scene is a long shot since you can see the full body of both of the characters

sound terminology

sound can be put into 4 categories - music - this is used to heighten the emotion and drama of a scene - it can also establish the atmosphere or act as a character theme (a leitmotif). - dialogue - any spoken words from a character is a dialogue. it can tell us about a character - personality.  -sound effects - recorded sound that isn't speech or music - it can be footsteps, a clock ticking. using sound effects can increase sense of mystery or disorientate the viewer.  -voice overs - voice overs are audio that isn't attached to the scene - could be narration of thoughts. these are done after the scene is shot (shot in a studio) diegetic and non-diegetic: diegetic - Greek for world, this is sound that would exist in the film world and can be on or off the screen but the characters would hear it unlike music. adding this to films can give the impression of realism to the film. non-diegetic - sound that doesn't exist in the film world - good examples of this is...

camera sheet

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S.W.E.F.F.

step by step S  W  E  F  F  : S -  sound - are you recording sound?                  - how are you recording sound?                  - check if the mic is connected using CH2                  - check audio levels while wearing headphones                  - should be clear and not distorted, if so change the recording level                  - listen for any unwanted audio ; electric humming or any background chatter W - white balance - not all lights are the same colour so you need to tell the camera what colour the                                    lights are.                     ...

cinematography

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cinematography: extreme long shot: (ELS) - reveals a lot of information, wide view of landscapes or city spaces, person is barely  visible. emphasises an expanse of space and mainly focuses on the scenery. long shot: (LS) - shows more about the subject, shows the complete scene, person can be seen clearly, establishes the location. the subject is the main focus even if it isn't zoomed close to them. medium long shot: (MLS) - closer to the subject and has more detail, setting is still visible it is framed above the knee and has a good view of the character. often framed above the knee and the head isn't cut off. medium shot: (MS) - cut off at the waist,cable to the see the expression  of the character and we are able to see the detail of the physical appearance. this shot has a little space above the head so everything is kept comfortably in frame. medium close up: (MCU) - focused mainly on the person, and the head and the  shoulders f...