sound terminology
sound can be put into 4 categories
- music - this is used to heighten the emotion and drama of a scene - it can also establish the atmosphere or act as a character theme (a leitmotif).
- dialogue - any spoken words from a character is a dialogue. it can tell us about a character - personality.
-sound effects - recorded sound that isn't speech or music - it can be footsteps, a clock ticking. using sound effects can increase sense of mystery or disorientate the viewer.
-voice overs - voice overs are audio that isn't attached to the scene - could be narration of thoughts. these are done after the scene is shot (shot in a studio)
diegetic and non-diegetic:
diegetic - Greek for world, this is sound that would exist in the film world and can be on or off the screen but the characters would hear it unlike music. adding this to films can give the impression of realism to the film.
non-diegetic - sound that doesn't exist in the film world - good examples of this is music or narration.
the characters wont hear these sounds only us the audience would be able to, adding this could show inner thoughts or give a sense of mystery.
ADR - auto dialogue recorded
recording a cleaner dialogue and syncing up with the scene
absence of non-diegetic sounds can make is more realistic
on screen - diegetic - visible on the screen
off screen - diegetic - not on the screen but it is still in the film world
direct sound - recorded at the time filming took place - creates a soundtrack that is more like real life
post synchronising sound - sound that is recorded after the filming has taken place
contrapuntal sound - sound that doesn't mirror what we see, contrast's with the mood or tone make audience question question what they are seeing
parallel sound - reflects what we are looking at - matches what happens on screen
exaggerated/ pleonastic sound - emphasises the impact, hyper-realistic, sound is exaggerated to draw attention
Foley - recording sounds after the recording
- using something to sound like something else
- post recording
- exaggerated sound
- made in a studio
- music - this is used to heighten the emotion and drama of a scene - it can also establish the atmosphere or act as a character theme (a leitmotif).
- dialogue - any spoken words from a character is a dialogue. it can tell us about a character - personality.
-sound effects - recorded sound that isn't speech or music - it can be footsteps, a clock ticking. using sound effects can increase sense of mystery or disorientate the viewer.
-voice overs - voice overs are audio that isn't attached to the scene - could be narration of thoughts. these are done after the scene is shot (shot in a studio)
diegetic and non-diegetic:
diegetic - Greek for world, this is sound that would exist in the film world and can be on or off the screen but the characters would hear it unlike music. adding this to films can give the impression of realism to the film.
non-diegetic - sound that doesn't exist in the film world - good examples of this is music or narration.
the characters wont hear these sounds only us the audience would be able to, adding this could show inner thoughts or give a sense of mystery.
ADR - auto dialogue recorded
recording a cleaner dialogue and syncing up with the scene
absence of non-diegetic sounds can make is more realistic
on screen - diegetic - visible on the screen
off screen - diegetic - not on the screen but it is still in the film world
direct sound - recorded at the time filming took place - creates a soundtrack that is more like real life
post synchronising sound - sound that is recorded after the filming has taken place
contrapuntal sound - sound that doesn't mirror what we see, contrast's with the mood or tone make audience question question what they are seeing
parallel sound - reflects what we are looking at - matches what happens on screen
exaggerated/ pleonastic sound - emphasises the impact, hyper-realistic, sound is exaggerated to draw attention
Foley - recording sounds after the recording
- using something to sound like something else
- post recording
- exaggerated sound
- made in a studio
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